dawn-cmake/src/dawn_native/vulkan/CommandRecordingContext.h
Jiawei Shao 76a94b17be Remove some useless #include files and forward declarations
BUG=chromium:1161355

Change-Id: Ie4d0e5da22f4b7a66591265d101f2fbe75a2e00a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/42180
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-02-23 01:51:06 +00:00

41 lines
1.5 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
#define DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_
#include "common/vulkan_platform.h"
#include "dawn_native/vulkan/BufferVk.h"
namespace dawn_native { namespace vulkan {
// Used to track operations that are handled after recording.
// Currently only tracks semaphores, but may be used to do barrier coalescing in the future.
struct CommandRecordingContext {
VkCommandBuffer commandBuffer = VK_NULL_HANDLE;
std::vector<VkSemaphore> waitSemaphores = {};
std::vector<VkSemaphore> signalSemaphores = {};
// The internal buffers used in the workaround of texture-to-texture copies with compressed
// formats.
std::vector<Ref<Buffer>> tempBuffers;
// For Device state tracking only.
VkCommandPool commandPool = VK_NULL_HANDLE;
bool used = false;
};
}} // namespace dawn_native::vulkan
#endif // DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_