28 lines
715 B
WebGPU Shading Language
28 lines
715 B
WebGPU Shading Language
var<private> my_global : vec4<f32>;
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@group(0) @binding(0) var<uniform> my_uniform : f32;
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@group(0) @binding(1) var my_texture : texture_2d<f32>;
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@group(0) @binding(2) var my_sampler : sampler;
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fn foo_member_initialize() {
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var vb2 : vec2<bool>;
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vb2.x = (my_global.z != 0);
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vb2.x = (my_uniform == -(1.0f));
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vb2 = vec2((my_uniform == -(1.0f)), false);
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if (vb2.x) {
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let r : vec4<f32> = textureSampleBias(my_texture, my_sampler, vec2<f32>(), 0.0);
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}
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}
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fn foo_default_initialize() {
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var vb2 : vec2<bool>;
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vb2.x = (my_global.z != 0);
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vb2.x = (my_uniform == -(1.0f));
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vb2 = vec2<bool>();
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if (vb2.x) {
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let r : vec4<f32> = textureSampleBias(my_texture, my_sampler, vec2<f32>(), 0.0);
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}
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}
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