dawn-cmake/examples/glTFViewer
Corentin Wallez 82fbccbd78 Introduce [Render|Compute]PassEncoder.
This splits off part of CommandBufferBuilder in separate
RenderPassEncoder and ComputePassEncoder objects. To match the WebGPU
IDL and factor some code, both these encoders inherit from
ProgrammablePassEncoder.

These encoders are pure frontend objects and record into the
CommandBufferBuilder command allocator objects, so no changes to the
backends were needed.

Error handling is still ew, because the "builder" mechanism we had
doesn't allow for "split builders". Nicer error handling will have to
wait on Dawn matching WebGPU.

All the tests and samples were updated to the new structure.

BUG=dawn:5

Change-Id: I5f5d4ad866e2c07fedd1ba7a122258c6610941f1
Reviewed-on: https://dawn-review.googlesource.com/1543
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2018-09-21 00:24:37 +00:00
..
img Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
Camera.inl Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
README.md Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
glTFViewer.cpp Introduce [Render|Compute]PassEncoder. 2018-09-21 00:24:37 +00:00

README.md

Dawn glTF Viewer

This is a barebones glTF model viewer using the Dawn API. It is intended as a proof of concept for the API and is not a robust model viewer. It can load basic mesh/texture data from a few glTF sample models, such as:

  • 2CylinderEngine
  • BoxWithoutIndices
  • Cesium Man
  • Duck
  • Monster
  • VC (Virtual City)

Usage

build/examples/glTFViewer/glTFViewer path/to/Duck.gltf

build/examples/glTFViewer/glTFViewer path/to/Duck.gltf --backend metal

Screenshots

Duck:

Duck

VC (Virtual City):

Virtual City