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This change implements timeline fences in Dawn. It includes methods and descriptor members to eventually support multi-queue, but does not implement them. Bug: dawn:26 Change-Id: I81d5fee6acef402fe099227a034d9669a89ab6c3 Reviewed-on: https://dawn-review.googlesource.com/c/2460 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
186 lines
6.0 KiB
C++
186 lines
6.0 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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#include <gmock/gmock.h>
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using namespace testing;
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class MockFenceOnCompletionCallback {
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public:
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MOCK_METHOD2(Call, void(dawnFenceCompletionStatus status, dawnCallbackUserdata userdata));
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};
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struct FenceOnCompletionExpectation {
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dawn::Fence fence;
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uint64_t value;
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dawnFenceCompletionStatus status;
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};
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static std::unique_ptr<MockFenceOnCompletionCallback> mockFenceOnCompletionCallback;
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static void ToMockFenceOnCompletionCallback(dawnFenceCompletionStatus status,
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dawnCallbackUserdata userdata) {
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mockFenceOnCompletionCallback->Call(status, userdata);
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}
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class FenceValidationTest : public ValidationTest {
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protected:
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void TestOnCompletion(dawn::Fence fence, uint64_t value, dawnFenceCompletionStatus status) {
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FenceOnCompletionExpectation* expectation = new FenceOnCompletionExpectation;
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expectation->fence = fence;
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expectation->value = value;
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expectation->status = status;
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dawnCallbackUserdata userdata =
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static_cast<dawnCallbackUserdata>(reinterpret_cast<uintptr_t>(expectation));
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(status, userdata)).Times(1);
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fence.OnCompletion(value, ToMockFenceOnCompletionCallback, userdata);
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}
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void Flush() {
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device.Tick();
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}
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dawn::Queue queue;
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private:
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void SetUp() override {
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ValidationTest::SetUp();
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mockFenceOnCompletionCallback = std::make_unique<MockFenceOnCompletionCallback>();
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queue = device.CreateQueue();
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}
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void TearDown() override {
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// Delete mocks so that expectations are checked
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mockFenceOnCompletionCallback = nullptr;
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ValidationTest::TearDown();
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}
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};
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// Test cases where creation should succeed
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TEST_F(FenceValidationTest, CreationSuccess) {
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// Success
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{
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 0;
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device.CreateFence(&descriptor);
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}
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}
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TEST_F(FenceValidationTest, GetCompletedValue) {
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// Starts at initial value
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{
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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EXPECT_EQ(fence.GetCompletedValue(), 1u);
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}
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}
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// Test that OnCompletion handlers are called immediately for
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// already completed fence values
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TEST_F(FenceValidationTest, OnCompletionImmediate) {
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, 0))
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.Times(1);
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fence.OnCompletion(0u, ToMockFenceOnCompletionCallback, 0);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, 1))
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.Times(1);
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fence.OnCompletion(1u, ToMockFenceOnCompletionCallback, 1);
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}
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// Test setting OnCompletion handlers for values > signaled value
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TEST_F(FenceValidationTest, OnCompletionLargerThanSignaled) {
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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// Cannot signal for values > signaled value
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_ERROR, 0))
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.Times(1);
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ASSERT_DEVICE_ERROR(fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, 0));
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// Can set handler after signaling
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queue.Signal(fence, 2);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, 0))
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.Times(1);
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fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, 0);
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Flush();
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}
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TEST_F(FenceValidationTest, GetCompletedValueInsideCallback) {
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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queue.Signal(fence, 3);
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fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, 0);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, 0))
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.WillOnce(Invoke([&](dawnFenceCompletionStatus status, dawnCallbackUserdata userdata) {
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EXPECT_EQ(fence.GetCompletedValue(), 3u);
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}));
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Flush();
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}
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TEST_F(FenceValidationTest, GetCompletedValueAfterCallback) {
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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queue.Signal(fence, 2);
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fence.OnCompletion(2u, ToMockFenceOnCompletionCallback, 0);
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EXPECT_CALL(*mockFenceOnCompletionCallback, Call(DAWN_FENCE_COMPLETION_STATUS_SUCCESS, 0))
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.Times(1);
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Flush();
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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}
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TEST_F(FenceValidationTest, SignalError) {
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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// value < fence signaled value
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ASSERT_DEVICE_ERROR(queue.Signal(fence, 0));
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// value == fence signaled value
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ASSERT_DEVICE_ERROR(queue.Signal(fence, 1));
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}
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TEST_F(FenceValidationTest, SignalSuccess) {
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dawn::FenceDescriptor descriptor;
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descriptor.initialValue = 1;
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dawn::Fence fence = device.CreateFence(&descriptor);
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// Success
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queue.Signal(fence, 2);
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Flush();
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EXPECT_EQ(fence.GetCompletedValue(), 2u);
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// Success increasing fence value by more than 1
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queue.Signal(fence, 6);
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Flush();
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EXPECT_EQ(fence.GetCompletedValue(), 6u);
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}
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