dawn-cmake/test/expressions/binary/div/scalar-vec3/i32.wgsl.expected.wgsl

7 lines
123 B
WebGPU Shading Language

[[stage(compute), workgroup_size(1)]]
fn f() {
let a = 4;
let b = vec3<i32>(1, 2, 3);
let r : vec3<i32> = (a / b);
}