dawn-cmake/test/expressions/binary/div/vec3-scalar/u32.wgsl.expected.wgsl

7 lines
127 B
WebGPU Shading Language

[[stage(compute), workgroup_size(1)]]
fn f() {
let a = vec3<u32>(1u, 2u, 3u);
let b = 4u;
let r : vec3<u32> = (a / b);
}