dawn-cmake/test/tint/builtins/gen/var/textureSampleBias/9dbb51.wgsl.expected.glsl
Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

26 lines
491 B
GLSL

#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
vec4 inner;
} prevent_dce;
void textureSampleBias_9dbb51() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec4 res = textureOffset(arg_0_arg_1, vec3(arg_2, float(arg_3)), ivec2(1), arg_4);
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleBias_9dbb51();
}
void main() {
fragment_main();
return;
}