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BUG=dawn:128 Change-Id: I73cc77082d02941d91fab8ee578e529db979fed1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8164 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
187 lines
7.5 KiB
C++
187 lines
7.5 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <cmath>
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/DawnHelpers.h"
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constexpr static unsigned int kRTSize = 64;
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namespace {
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struct AddressModeTestCase {
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dawn::AddressMode mMode;
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uint8_t mExpected2;
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uint8_t mExpected3;
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};
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AddressModeTestCase addressModes[] = {
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{ dawn::AddressMode::Repeat, 0, 255, },
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{ dawn::AddressMode::MirroredRepeat, 255, 0, },
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{ dawn::AddressMode::ClampToEdge, 255, 255, },
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};
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}
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class SamplerTest : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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mRenderPass = utils::CreateBasicRenderPass(device, kRTSize, kRTSize);
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mBindGroupLayout = utils::MakeBindGroupLayout(
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device, {
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{0, dawn::ShaderStageBit::Fragment, dawn::BindingType::Sampler},
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{1, dawn::ShaderStageBit::Fragment, dawn::BindingType::SampledTexture},
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});
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auto pipelineLayout = utils::MakeBasicPipelineLayout(device, &mBindGroupLayout);
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auto vsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, R"(
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#version 450
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void main() {
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const vec2 pos[6] = vec2[6](vec2(-2.f, -2.f),
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vec2(-2.f, 2.f),
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vec2( 2.f, -2.f),
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vec2(-2.f, 2.f),
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vec2( 2.f, -2.f),
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vec2( 2.f, 2.f));
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gl_Position = vec4(pos[gl_VertexIndex], 0.f, 1.f);
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}
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)");
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auto fsModule = utils::CreateShaderModule(device, dawn::ShaderStage::Fragment, R"(
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#version 450
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layout(set = 0, binding = 0) uniform sampler sampler0;
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layout(set = 0, binding = 1) uniform texture2D texture0;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = texture(sampler2D(texture0, sampler0), gl_FragCoord.xy / 2.0);
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}
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)");
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utils::ComboRenderPipelineDescriptor pipelineDescriptor(device);
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pipelineDescriptor.layout = pipelineLayout;
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pipelineDescriptor.cVertexStage.module = vsModule;
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pipelineDescriptor.cFragmentStage.module = fsModule;
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pipelineDescriptor.cColorStates[0]->format = mRenderPass.colorFormat;
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mPipeline = device.CreateRenderPipeline(&pipelineDescriptor);
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dawn::TextureDescriptor descriptor;
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descriptor.dimension = dawn::TextureDimension::e2D;
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descriptor.size.width = 2;
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descriptor.size.height = 2;
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descriptor.size.depth = 1;
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descriptor.arrayLayerCount = 1;
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descriptor.sampleCount = 1;
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descriptor.format = dawn::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = dawn::TextureUsageBit::TransferDst | dawn::TextureUsageBit::Sampled;
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dawn::Texture texture = device.CreateTexture(&descriptor);
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// Create a 2x2 checkerboard texture, with black in the top left and bottom right corners.
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const uint32_t rowPixels = kTextureRowPitchAlignment / sizeof(RGBA8);
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RGBA8 data[rowPixels * 2];
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RGBA8 black(0, 0, 0, 255);
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RGBA8 white(255, 255, 255, 255);
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data[0] = data[rowPixels + 1] = black;
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data[1] = data[rowPixels] = white;
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dawn::Buffer stagingBuffer = utils::CreateBufferFromData(device, data, sizeof(data), dawn::BufferUsageBit::TransferSrc);
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dawn::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(stagingBuffer, 0, 256, 0);
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dawn::TextureCopyView textureCopyView =
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utils::CreateTextureCopyView(texture, 0, 0, {0, 0, 0});
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dawn::Extent3D copySize = {2, 2, 1};
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Size);
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dawn::CommandBuffer copy = encoder.Finish();
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queue.Submit(1, ©);
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mTextureView = texture.CreateDefaultView();
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}
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void TestAddressModes(AddressModeTestCase u, AddressModeTestCase v, AddressModeTestCase w) {
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dawn::Sampler sampler;
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{
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dawn::SamplerDescriptor descriptor;
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descriptor.minFilter = dawn::FilterMode::Nearest;
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descriptor.magFilter = dawn::FilterMode::Nearest;
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descriptor.mipmapFilter = dawn::FilterMode::Nearest;
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descriptor.addressModeU = u.mMode;
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descriptor.addressModeV = v.mMode;
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descriptor.addressModeW = w.mMode;
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descriptor.lodMinClamp = kLodMin;
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descriptor.lodMaxClamp = kLodMax;
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descriptor.compareFunction = dawn::CompareFunction::Never;
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sampler = device.CreateSampler(&descriptor);
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}
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dawn::BindGroup bindGroup = utils::MakeBindGroup(device, mBindGroupLayout, {
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{0, sampler},
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{1, mTextureView}
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});
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&mRenderPass.renderPassInfo);
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pass.SetPipeline(mPipeline);
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pass.SetBindGroup(0, bindGroup, 0, nullptr);
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pass.Draw(6, 1, 0, 0);
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pass.EndPass();
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}
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dawn::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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RGBA8 expectedU2(u.mExpected2, u.mExpected2, u.mExpected2, 255);
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RGBA8 expectedU3(u.mExpected3, u.mExpected3, u.mExpected3, 255);
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RGBA8 expectedV2(v.mExpected2, v.mExpected2, v.mExpected2, 255);
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RGBA8 expectedV3(v.mExpected3, v.mExpected3, v.mExpected3, 255);
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RGBA8 black(0, 0, 0, 255);
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RGBA8 white(255, 255, 255, 255);
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EXPECT_PIXEL_RGBA8_EQ(black, mRenderPass.color, 0, 0);
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EXPECT_PIXEL_RGBA8_EQ(white, mRenderPass.color, 0, 1);
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EXPECT_PIXEL_RGBA8_EQ(white, mRenderPass.color, 1, 0);
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EXPECT_PIXEL_RGBA8_EQ(black, mRenderPass.color, 1, 1);
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EXPECT_PIXEL_RGBA8_EQ(expectedU2, mRenderPass.color, 2, 0);
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EXPECT_PIXEL_RGBA8_EQ(expectedU3, mRenderPass.color, 3, 0);
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EXPECT_PIXEL_RGBA8_EQ(expectedV2, mRenderPass.color, 0, 2);
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EXPECT_PIXEL_RGBA8_EQ(expectedV3, mRenderPass.color, 0, 3);
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// TODO: add tests for W address mode, once Dawn supports 3D textures
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}
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utils::BasicRenderPass mRenderPass;
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dawn::BindGroupLayout mBindGroupLayout;
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dawn::RenderPipeline mPipeline;
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dawn::TextureView mTextureView;
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};
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// Test drawing a rect with a checkerboard texture with different address modes.
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TEST_P(SamplerTest, AddressMode) {
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for (auto u : addressModes) {
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for (auto v : addressModes) {
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for (auto w : addressModes) {
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TestAddressModes(u, v, w);
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}
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}
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}
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}
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DAWN_INSTANTIATE_TEST(SamplerTest, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
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