dawn-cmake/test/tint/builtins/gen
Ben Clayton be367b73ae Reduce shader complexity for external textures
Do more math on the CPU to avoid per-fragment ALU operations.
Use a mat3x2 instead of mat2x3 to avoid padding.

Fixed: dawn:1614
Change-Id: Ib0e0f7d44ed9aa16eaca712f6553214fad141feb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116060
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Brandon1 Jones <brandon1.jones@intel.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-01-04 12:29:56 +00:00
..
literal Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
var Reduce shader complexity for external textures 2023-01-04 12:29:56 +00:00
gen.wgsl.tmpl Fix generation of f16 values. 2022-11-10 00:32:12 +00:00