dawn-cmake/test/tint/buffer/uniform/static_index/read.wgsl.expected.glsl

74 lines
1.0 KiB
GLSL

#version 310 es
struct Inner {
int x;
uint pad;
uint pad_1;
uint pad_2;
};
struct S {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
mat3x2 j;
uint pad_3;
uint pad_4;
Inner k;
Inner l[4];
};
struct S_std140 {
ivec3 a;
int b;
uvec3 c;
uint d;
vec3 e;
float f;
ivec2 g;
ivec2 h;
mat2x3 i;
vec2 j_0;
vec2 j_1;
vec2 j_2;
uint pad_3;
uint pad_4;
Inner k;
Inner l[4];
};
layout(binding = 0, std140) uniform s_block_std140_ubo {
S_std140 inner;
} s;
mat3x2 load_s_inner_j() {
return mat3x2(s.inner.j_0, s.inner.j_1, s.inner.j_2);
}
void tint_symbol() {
ivec3 a = s.inner.a;
int b = s.inner.b;
uvec3 c = s.inner.c;
uint d = s.inner.d;
vec3 e = s.inner.e;
float f = s.inner.f;
ivec2 g = s.inner.g;
ivec2 h = s.inner.h;
mat2x3 i = s.inner.i;
mat3x2 j = load_s_inner_j();
Inner k = s.inner.k;
Inner l[4] = s.inner.l;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}