74 lines
1.0 KiB
GLSL
74 lines
1.0 KiB
GLSL
#version 310 es
|
|
|
|
struct Inner {
|
|
int x;
|
|
uint pad;
|
|
uint pad_1;
|
|
uint pad_2;
|
|
};
|
|
|
|
struct S {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
ivec2 g;
|
|
ivec2 h;
|
|
mat2x3 i;
|
|
mat3x2 j;
|
|
uint pad_3;
|
|
uint pad_4;
|
|
Inner k;
|
|
Inner l[4];
|
|
};
|
|
|
|
struct S_std140 {
|
|
ivec3 a;
|
|
int b;
|
|
uvec3 c;
|
|
uint d;
|
|
vec3 e;
|
|
float f;
|
|
ivec2 g;
|
|
ivec2 h;
|
|
mat2x3 i;
|
|
vec2 j_0;
|
|
vec2 j_1;
|
|
vec2 j_2;
|
|
uint pad_3;
|
|
uint pad_4;
|
|
Inner k;
|
|
Inner l[4];
|
|
};
|
|
|
|
layout(binding = 0, std140) uniform s_block_std140_ubo {
|
|
S_std140 inner;
|
|
} s;
|
|
|
|
mat3x2 load_s_inner_j() {
|
|
return mat3x2(s.inner.j_0, s.inner.j_1, s.inner.j_2);
|
|
}
|
|
|
|
void tint_symbol() {
|
|
ivec3 a = s.inner.a;
|
|
int b = s.inner.b;
|
|
uvec3 c = s.inner.c;
|
|
uint d = s.inner.d;
|
|
vec3 e = s.inner.e;
|
|
float f = s.inner.f;
|
|
ivec2 g = s.inner.g;
|
|
ivec2 h = s.inner.h;
|
|
mat2x3 i = s.inner.i;
|
|
mat3x2 j = load_s_inner_j();
|
|
Inner k = s.inner.k;
|
|
Inner l[4] = s.inner.l;
|
|
}
|
|
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
void main() {
|
|
tint_symbol();
|
|
return;
|
|
}
|