dawn-cmake/test/tint/buffer/uniform/static_index/read.wgsl.expected.wgsl

40 lines
538 B
WebGPU Shading Language

struct Inner {
@size(16)
x : i32,
}
struct S {
a : vec3<i32>,
b : i32,
c : vec3<u32>,
d : u32,
e : vec3<f32>,
f : f32,
g : vec2<i32>,
h : vec2<i32>,
i : mat2x3<f32>,
j : mat3x2<f32>,
@align(16)
k : Inner,
@align(16)
l : array<Inner, 4>,
}
@binding(0) @group(0) var<uniform> s : S;
@compute @workgroup_size(1)
fn main() {
let a = s.a;
let b = s.b;
let c = s.c;
let d = s.d;
let e = s.e;
let f = s.f;
let g = s.g;
let h = s.h;
let i = s.i;
let j = s.j;
let k = s.k;
let l = s.l;
}