mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 04:11:25 +00:00
Also drive-by fixes some other deprecated constructs (const -> let, and a disabled test having ancient WGSL). Bug: dawn:755 Change-Id: I924dfbcbd0a7d0478f3e9b3766585751a0392499 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47620 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
223 lines
8.4 KiB
C++
223 lines
8.4 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
|
|
#include "utils/ComboRenderPipelineDescriptor.h"
|
|
#include "utils/WGPUHelpers.h"
|
|
|
|
namespace {
|
|
|
|
class QueueSubmitValidationTest : public ValidationTest {};
|
|
|
|
// Test submitting with a mapped buffer is disallowed
|
|
TEST_F(QueueSubmitValidationTest, SubmitWithMappedBuffer) {
|
|
// Create a map-write buffer.
|
|
const uint64_t kBufferSize = 4;
|
|
wgpu::BufferDescriptor descriptor;
|
|
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
|
|
descriptor.size = kBufferSize;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
|
|
|
// Create a fake copy destination buffer
|
|
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
|
wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
|
|
|
|
// Create a command buffer that reads from the mappable buffer.
|
|
wgpu::CommandBuffer commands;
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, kBufferSize);
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
wgpu::Queue queue = device.GetQueue();
|
|
|
|
// Submitting when the buffer has never been mapped should succeed
|
|
queue.Submit(1, &commands);
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, kBufferSize);
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
// Map the buffer, submitting when the buffer is mapped should fail
|
|
buffer.MapAsync(wgpu::MapMode::Write, 0, kBufferSize, nullptr, nullptr);
|
|
|
|
// Try submitting before the callback is fired.
|
|
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
|
|
|
WaitForAllOperations(device);
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, kBufferSize);
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
// Try submitting after the callback is fired.
|
|
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, kBufferSize);
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
// Unmap the buffer, queue submit should succeed
|
|
buffer.Unmap();
|
|
queue.Submit(1, &commands);
|
|
}
|
|
|
|
// Test it is invalid to submit a command buffer twice
|
|
TEST_F(QueueSubmitValidationTest, CommandBufferSubmittedTwice) {
|
|
wgpu::CommandBuffer commandBuffer = device.CreateCommandEncoder().Finish();
|
|
wgpu::Queue queue = device.GetQueue();
|
|
|
|
// Should succeed
|
|
queue.Submit(1, &commandBuffer);
|
|
|
|
// Should fail because command buffer was already submitted
|
|
ASSERT_DEVICE_ERROR(queue.Submit(1, &commandBuffer));
|
|
}
|
|
|
|
// Test resubmitting failed command buffers
|
|
TEST_F(QueueSubmitValidationTest, CommandBufferSubmittedFailed) {
|
|
// Create a map-write buffer
|
|
const uint64_t kBufferSize = 4;
|
|
wgpu::BufferDescriptor descriptor;
|
|
descriptor.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
|
|
descriptor.size = kBufferSize;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
|
|
|
// Create a destination buffer for the b2b copy
|
|
descriptor.usage = wgpu::BufferUsage::CopyDst;
|
|
descriptor.size = kBufferSize;
|
|
wgpu::Buffer targetBuffer = device.CreateBuffer(&descriptor);
|
|
|
|
// Create a command buffer that reads from the mappable buffer
|
|
wgpu::CommandBuffer commands;
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
encoder.CopyBufferToBuffer(buffer, 0, targetBuffer, 0, kBufferSize);
|
|
commands = encoder.Finish();
|
|
}
|
|
|
|
wgpu::Queue queue = device.GetQueue();
|
|
|
|
// Map the source buffer to force a failure
|
|
buffer.MapAsync(wgpu::MapMode::Write, 0, kBufferSize, nullptr, nullptr);
|
|
|
|
// Submitting a command buffer with a mapped buffer should fail
|
|
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
|
|
|
// Unmap buffer to fix the failure
|
|
buffer.Unmap();
|
|
|
|
// Resubmitting any command buffer, even if the problem was fixed, should fail
|
|
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
|
|
}
|
|
|
|
// Test that submitting in a buffer mapping callback doesn't cause re-entrance problems.
|
|
TEST_F(QueueSubmitValidationTest, SubmitInBufferMapCallback) {
|
|
// Create a buffer for mapping, to run our callback.
|
|
wgpu::BufferDescriptor descriptor;
|
|
descriptor.size = 4;
|
|
descriptor.usage = wgpu::BufferUsage::MapWrite;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
|
|
|
struct CallbackData {
|
|
wgpu::Device device;
|
|
wgpu::Buffer buffer;
|
|
} callbackData = {device, buffer};
|
|
|
|
const auto callback = [](WGPUBufferMapAsyncStatus status, void* userdata) {
|
|
CallbackData* data = reinterpret_cast<CallbackData*>(userdata);
|
|
|
|
data->buffer.Unmap();
|
|
|
|
wgpu::Queue queue = data->device.GetQueue();
|
|
queue.Submit(0, nullptr);
|
|
};
|
|
|
|
buffer.MapAsync(wgpu::MapMode::Write, 0, descriptor.size, callback, &callbackData);
|
|
|
|
WaitForAllOperations(device);
|
|
}
|
|
|
|
// Test that submitting in a render pipeline creation callback doesn't cause re-entrance
|
|
// problems.
|
|
TEST_F(QueueSubmitValidationTest, SubmitInCreateRenderPipelineAsyncCallback) {
|
|
struct CallbackData {
|
|
wgpu::Device device;
|
|
} callbackData = {device};
|
|
|
|
const auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPURenderPipeline pipeline,
|
|
char const* message, void* userdata) {
|
|
CallbackData* data = reinterpret_cast<CallbackData*>(userdata);
|
|
|
|
wgpuRenderPipelineRelease(pipeline);
|
|
|
|
wgpu::Queue queue = data->device.GetQueue();
|
|
queue.Submit(0, nullptr);
|
|
};
|
|
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModule(device, R"(
|
|
[[stage(vertex)]] fn main() -> [[builtin(position)]] vec4<f32> {
|
|
return vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
})");
|
|
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModule(device, R"(
|
|
[[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> {
|
|
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
})");
|
|
|
|
utils::ComboRenderPipelineDescriptor2 descriptor;
|
|
descriptor.vertex.module = vsModule;
|
|
descriptor.cFragment.module = fsModule;
|
|
device.CreateRenderPipelineAsync(&descriptor, callback, &callbackData);
|
|
|
|
WaitForAllOperations(device);
|
|
}
|
|
|
|
// Test that submitting in a compute pipeline creation callback doesn't cause re-entrance
|
|
// problems.
|
|
TEST_F(QueueSubmitValidationTest, SubmitInCreateComputePipelineAsyncCallback) {
|
|
struct CallbackData {
|
|
wgpu::Device device;
|
|
} callbackData = {device};
|
|
|
|
const auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline pipeline,
|
|
char const* message, void* userdata) {
|
|
CallbackData* data = reinterpret_cast<CallbackData*>(userdata);
|
|
|
|
wgpuComputePipelineRelease(pipeline);
|
|
|
|
wgpu::Queue queue = data->device.GetQueue();
|
|
queue.Submit(0, nullptr);
|
|
};
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.computeStage.module = utils::CreateShaderModule(device, R"(
|
|
[[stage(compute)]] fn main() {
|
|
})");
|
|
descriptor.computeStage.entryPoint = "main";
|
|
device.CreateComputePipelineAsync(&descriptor, callback, &callbackData);
|
|
|
|
WaitForAllOperations(device);
|
|
}
|
|
|
|
} // anonymous namespace
|