dawn-cmake/src/dawn/native/RenderBundle.cpp
Loko Kung 18dfc4797c Track TextureViews in Textures so that they can be chain-destroyed.
- Adds Prepend function to LinkedList to avoid directly using the
  insert functions on the LinkNodes. (And tests for this as well.)
- Adds ApiObjectList class for tracking lists of objects for
  destruction.
- Renames and virtualizes some tracking interfaces so that they can be
  overriden for the TextureView/Texture cases.
- Removes explicit destroying of TextureViews from Device since
  destroying Textures will destroy TextureViews now.

Fixed: dawn:1355
Change-Id: I3522383ea7724d6e41ac0c805793a6c34d9bec27
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101762
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Loko Kung <lokokung@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-09-15 21:06:51 +00:00

99 lines
3.2 KiB
C++

// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/RenderBundle.h"
#include <utility>
#include "dawn/common/BitSetIterator.h"
#include "dawn/native/Commands.h"
#include "dawn/native/Device.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/RenderBundleEncoder.h"
namespace dawn::native {
RenderBundleBase::RenderBundleBase(RenderBundleEncoder* encoder,
const RenderBundleDescriptor* descriptor,
Ref<AttachmentState> attachmentState,
bool depthReadOnly,
bool stencilReadOnly,
RenderPassResourceUsage resourceUsage,
IndirectDrawMetadata indirectDrawMetadata)
: ApiObjectBase(encoder->GetDevice(), kLabelNotImplemented),
mCommands(encoder->AcquireCommands()),
mIndirectDrawMetadata(std::move(indirectDrawMetadata)),
mAttachmentState(std::move(attachmentState)),
mDepthReadOnly(depthReadOnly),
mStencilReadOnly(stencilReadOnly),
mDrawCount(encoder->GetDrawCount()),
mResourceUsage(std::move(resourceUsage)) {
GetObjectTrackingList()->Track(this);
}
void RenderBundleBase::DestroyImpl() {
FreeCommands(&mCommands);
// Remove reference to the attachment state so that we don't have lingering references to
// it preventing it from being uncached in the device.
mAttachmentState = nullptr;
}
// static
RenderBundleBase* RenderBundleBase::MakeError(DeviceBase* device) {
return new RenderBundleBase(device, ObjectBase::kError);
}
RenderBundleBase::RenderBundleBase(DeviceBase* device, ErrorTag errorTag)
: ApiObjectBase(device, errorTag), mIndirectDrawMetadata(device->GetLimits()) {}
ObjectType RenderBundleBase::GetType() const {
return ObjectType::RenderBundle;
}
CommandIterator* RenderBundleBase::GetCommands() {
return &mCommands;
}
const AttachmentState* RenderBundleBase::GetAttachmentState() const {
ASSERT(!IsError());
return mAttachmentState.Get();
}
bool RenderBundleBase::IsDepthReadOnly() const {
ASSERT(!IsError());
return mDepthReadOnly;
}
bool RenderBundleBase::IsStencilReadOnly() const {
ASSERT(!IsError());
return mStencilReadOnly;
}
uint64_t RenderBundleBase::GetDrawCount() const {
ASSERT(!IsError());
return mDrawCount;
}
const RenderPassResourceUsage& RenderBundleBase::GetResourceUsage() const {
ASSERT(!IsError());
return mResourceUsage;
}
const IndirectDrawMetadata& RenderBundleBase::GetIndirectDrawMetadata() {
return mIndirectDrawMetadata;
}
} // namespace dawn::native