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Vulkan backend wasn't making a call to Tick(), meaning that vkDestroy* operations were being enqueued, but never executed. Change-Id: I597f59d6a17ea4247a1a042a2b5a7997d2e95612 Bug: dawn:94 Reviewed-on: https://dawn-review.googlesource.com/c/4020 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/QueueVk.h"
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#include "dawn_native/vulkan/CommandBufferVk.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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namespace dawn_native { namespace vulkan {
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Queue::Queue(Device* device) : QueueBase(device) {
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}
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Queue::~Queue() {
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}
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void Queue::SubmitImpl(uint32_t numCommands, CommandBufferBase* const* commands) {
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Device* device = ToBackend(GetDevice());
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device->Tick();
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VkCommandBuffer commandBuffer = device->GetPendingCommandBuffer();
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for (uint32_t i = 0; i < numCommands; ++i) {
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ToBackend(commands[i])->RecordCommands(commandBuffer);
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}
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device->SubmitPendingCommands();
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}
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}} // namespace dawn_native::vulkan
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