27 lines
464 B
HLSL
27 lines
464 B
HLSL
Texture2D<uint4> arg_0 : register(t0, space1);
|
|
|
|
void textureLoad_ecc823() {
|
|
uint4 res = arg_0.Load(int3(0, 0, 0));
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
tint_symbol vertex_main() {
|
|
textureLoad_ecc823();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureLoad_ecc823();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
textureLoad_ecc823();
|
|
return;
|
|
}
|