dawn-cmake/test/tint/builtins/gen/literal/modf/2d50da.wgsl.expected.dxc.hlsl
Zhaoming Jiang 20cddbf04c tint: Implement modf and frexp built-ins for f16 types
This patch implement modf and frexp built-ins for f16 types, and also
simplify their implementation for f32 in MSL and HLSL, and clean up
deprecated code in GLSL writer. Corresponding unittests are also
implemented, but end-to-end tests for f16 are not implemented yet.

Bug: tint:1473, tint:1502
Change-Id: I12887ae5303c6dc032a51f619e1afeb19b4603b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98102
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-08-05 15:11:44 +00:00

41 lines
715 B
HLSL

struct modf_result_vec2 {
float2 fract;
float2 whole;
};
modf_result_vec2 tint_modf(float2 param_0) {
modf_result_vec2 result;
result.fract = modf(param_0, result.whole);
return result;
}
void modf_2d50da() {
modf_result_vec2 res = tint_modf((1.0f).xx);
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
modf_2d50da();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
modf_2d50da();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
modf_2d50da();
return;
}