dawn-cmake/test/tint/builtins/gen/literal/textureLoad/e3d2cc.wgsl.expected.glsl
Ben Clayton eb29f81883 tint: Shuffle builtin test directories
mv test/tint/builtins/gen -> test/tint/builtins/gen/literal

We're going to add another set of these for builtins that use 'var' for
each argument.

Change-Id: I1b4ad1495ddccd48232603db2205bf50af9e36b6
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
2022-06-01 19:49:50 +00:00

53 lines
954 B
GLSL

#version 310 es
uniform highp isampler2DMS arg_0_1;
void textureLoad_e3d2cc() {
ivec4 res = texelFetch(arg_0_1, ivec2(0), 1);
}
vec4 vertex_main() {
textureLoad_e3d2cc();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
uniform highp isampler2DMS arg_0_1;
void textureLoad_e3d2cc() {
ivec4 res = texelFetch(arg_0_1, ivec2(0), 1);
}
void fragment_main() {
textureLoad_e3d2cc();
}
void main() {
fragment_main();
return;
}
#version 310 es
uniform highp isampler2DMS arg_0_1;
void textureLoad_e3d2cc() {
ivec4 res = texelFetch(arg_0_1, ivec2(0), 1);
}
void compute_main() {
textureLoad_e3d2cc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}