dawn-cmake/test/tint/builtins/gen/var/acosh/ecf2d1.wgsl.expected.glsl
dan sinclair d23f296a9a tint: Implement acosh, asinh, atanh
Polyfill them completely for HLSL.

For the other backends, just add range checks for acosh and atanh.

Fixed: tint:1465
Change-Id: I3abda99b474d9f5ba09abf400381467dc28ea0bd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94380
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-28 15:27:44 +00:00

65 lines
1.0 KiB
GLSL

#version 310 es
float tint_acosh(float x) {
return ((x < 1.0f) ? 0.0f : acosh(x));
}
void acosh_ecf2d1() {
float arg_0 = 1.0f;
float res = tint_acosh(arg_0);
}
vec4 vertex_main() {
acosh_ecf2d1();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
float tint_acosh(float x) {
return ((x < 1.0f) ? 0.0f : acosh(x));
}
void acosh_ecf2d1() {
float arg_0 = 1.0f;
float res = tint_acosh(arg_0);
}
void fragment_main() {
acosh_ecf2d1();
}
void main() {
fragment_main();
return;
}
#version 310 es
float tint_acosh(float x) {
return ((x < 1.0f) ? 0.0f : acosh(x));
}
void acosh_ecf2d1() {
float arg_0 = 1.0f;
float res = tint_acosh(arg_0);
}
void compute_main() {
acosh_ecf2d1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}