Ben Clayton c0af5c5c9c tint: Add builtin tests for arguments passed by var
Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-02 14:36:10 +00:00

88 lines
2.0 KiB
GLSL

SKIP: FAILED
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_b6e47c() {
vec2 arg_2 = vec2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4), ivec2(0));
}
vec4 vertex_main() {
textureSampleCompareLevel_b6e47c();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision mediump float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_b6e47c() {
vec2 arg_2 = vec2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4), ivec2(0));
}
void fragment_main() {
textureSampleCompareLevel_b6e47c();
}
void main() {
fragment_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:10: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:10: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
uniform highp sampler2DArrayShadow arg_0_arg_1;
void textureSampleCompareLevel_b6e47c() {
vec2 arg_2 = vec2(0.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = textureOffset(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4), ivec2(0));
}
void compute_main() {
textureSampleCompareLevel_b6e47c();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
Error parsing GLSL shader:
ERROR: 0:9: 'sampler' : TextureOffset does not support sampler2DArrayShadow : ES Profile
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.