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Change-Id: I81b69d23e40675d7f525e6369afec9aa0659d043 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92321 Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com>
62 lines
1.1 KiB
GLSL
62 lines
1.1 KiB
GLSL
#version 310 es
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uniform highp sampler3D arg_0_arg_1;
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void textureSampleLevel_abfcc0() {
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vec3 arg_2 = vec3(0.0f);
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float arg_3 = 1.0f;
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vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
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}
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vec4 vertex_main() {
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textureSampleLevel_abfcc0();
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return vec4(0.0f);
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}
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void main() {
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gl_PointSize = 1.0;
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vec4 inner_result = vertex_main();
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gl_Position = inner_result;
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gl_Position.y = -(gl_Position.y);
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gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
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return;
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}
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#version 310 es
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precision mediump float;
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uniform highp sampler3D arg_0_arg_1;
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void textureSampleLevel_abfcc0() {
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vec3 arg_2 = vec3(0.0f);
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float arg_3 = 1.0f;
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vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
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}
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void fragment_main() {
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textureSampleLevel_abfcc0();
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}
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void main() {
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fragment_main();
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return;
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}
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#version 310 es
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uniform highp sampler3D arg_0_arg_1;
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void textureSampleLevel_abfcc0() {
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vec3 arg_2 = vec3(0.0f);
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float arg_3 = 1.0f;
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vec4 res = textureLod(arg_0_arg_1, arg_2, arg_3);
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}
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void compute_main() {
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textureSampleLevel_abfcc0();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main();
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return;
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}
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