dawn-cmake/test/tint/expressions/literals/nan.spvasm.expected.glsl
Antonio Maiorano 679cf4f351 tint: HLSL and GLSL backends now emit 0 for inf and nan
Bug: tint:1581
Change-Id: I62dcde177c3b82408cd8d737526d10d481b48a17
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101240
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
2022-09-03 21:43:01 +00:00

26 lines
568 B
GLSL

#version 310 es
precision mediump float;
layout(location = 0) out vec4 out_var_SV_TARGET_1_1;
vec4 out_var_SV_TARGET = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
out_var_SV_TARGET = vec4(0.0f /* nan */, 0.0f /* nan */, 0.0f /* nan */, 0.0f /* nan */);
return;
}
struct main_out {
vec4 out_var_SV_TARGET_1;
};
main_out tint_symbol() {
main_1();
main_out tint_symbol_1 = main_out(out_var_SV_TARGET);
return tint_symbol_1;
}
void main() {
main_out inner_result = tint_symbol();
out_var_SV_TARGET_1_1 = inner_result.out_var_SV_TARGET_1;
return;
}