73 lines
1.3 KiB
WebGPU Shading Language
73 lines
1.3 KiB
WebGPU Shading Language
struct buf0 {
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injectionSwitch : vec2<f32>,
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}
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@group(0) @binding(0) var<uniform> x_6 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn main_1() {
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var data : array<i32, 10u>;
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var x_40 : i32;
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var x_40_phi : i32;
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var x_11_phi : i32;
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let x_7 : i32 = data[1];
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let x_10 : i32 = select(1, 2, (1 < x_7));
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x_40_phi = 1;
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x_11_phi = x_10;
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loop {
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var x_54 : i32;
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var x_41 : i32;
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var x_41_phi : i32;
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x_40 = x_40_phi;
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let x_11 : i32 = x_11_phi;
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if ((x_11 < 3)) {
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} else {
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break;
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}
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var x_54_phi : i32;
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let x_8 : i32 = (x_11 + 1);
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let x_47 : f32 = x_6.injectionSwitch.x;
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x_54_phi = x_40;
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switch(i32(x_47)) {
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case 78: {
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x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
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fallthrough;
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}
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case 19: {
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x_54_phi = bitcast<i32>((x_40 + bitcast<i32>(1)));
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fallthrough;
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}
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case 23, 38: {
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x_54 = x_54_phi;
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x_41_phi = x_54;
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continue;
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}
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default: {
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x_41_phi = x_40;
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continue;
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}
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}
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continuing {
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x_41 = x_41_phi;
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x_40_phi = x_41;
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x_11_phi = x_8;
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}
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}
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data[x_40] = 1;
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x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
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return;
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}
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struct main_out {
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@location(0)
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x_GLF_color_1 : vec4<f32>,
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}
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@fragment
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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