dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

77 lines
1.8 KiB
WebGPU Shading Language

struct strided_arr {
@size(16)
el : i32,
}
type Arr = array<strided_arr, 3u>;
struct buf0 {
x_GLF_uniform_int_values : Arr,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var arr : array<i32, 10u>;
var a : i32;
var i : i32;
arr = array<i32, 10u>(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);
a = 0;
let x_42 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_44 : i32 = arr[x_42];
if ((x_44 == 2)) {
let x_49 : i32 = x_7.x_GLF_uniform_int_values[2].el;
i = x_49;
loop {
let x_54 : i32 = i;
let x_56 : i32 = x_7.x_GLF_uniform_int_values[0].el;
if ((x_54 < x_56)) {
} else {
break;
}
continuing {
let x_59 : i32 = i;
i = (x_59 + 1);
}
}
let x_61 : i32 = a;
a = (x_61 + 1);
}
let x_63 : i32 = a;
let x_66 : i32 = x_7.x_GLF_uniform_int_values[2].el;
if (((-1 % x_63) == x_66)) {
let x_71 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_75 : i32 = x_7.x_GLF_uniform_int_values[2].el;
arr[vec2<i32>(x_71, x_71).y] = x_75;
}
let x_78 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_80 : i32 = arr[x_78];
let x_82 : i32 = x_7.x_GLF_uniform_int_values[2].el;
if ((x_80 == x_82)) {
let x_88 : i32 = x_7.x_GLF_uniform_int_values[1].el;
let x_91 : i32 = x_7.x_GLF_uniform_int_values[2].el;
let x_94 : i32 = x_7.x_GLF_uniform_int_values[2].el;
let x_97 : i32 = x_7.x_GLF_uniform_int_values[1].el;
x_GLF_color = vec4<f32>(f32(x_88), f32(x_91), f32(x_94), f32(x_97));
} else {
let x_101 : i32 = x_7.x_GLF_uniform_int_values[2].el;
let x_102 : f32 = f32(x_101);
x_GLF_color = vec4<f32>(x_102, x_102, x_102, x_102);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}