dan sinclair b29892be09 Update src/tint unittests to new @stage format.
This CL updates all of the Tint unittests to the new @stage shorter
syntax. This also updates the WGSL writer to emit the new short forms
instead of using the deprecated form.

Bug: tint:1503
Change-Id: I8c49e5319a19cccb5b4b5078f3ab39c50f31a9a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/92483
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-06-07 13:55:34 +00:00

64 lines
1.2 KiB
WebGPU Shading Language

struct buf0 {
sequence : vec4<i32>,
}
@group(0) @binding(0) var<uniform> x_7 : buf0;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : vec4<i32>;
var i : i32;
var sum : i32;
a = vec4<i32>(0, 0, 0, 0);
i = 0;
loop {
let x_40 : i32 = i;
let x_42 : i32 = x_7.sequence.w;
if ((x_40 < (x_42 + 1))) {
} else {
break;
}
let x_46 : i32 = i;
let x_48 : i32 = x_7.sequence.x;
let x_49 : i32 = i;
let x_52 : i32 = x_7.sequence[clamp(x_46, x_48, x_49)];
if ((x_52 == 1)) {
let x_57 : i32 = i;
a[x_57] = 5;
} else {
let x_59 : i32 = i;
let x_60 : i32 = i;
a[x_59] = x_60;
}
continuing {
let x_62 : i32 = i;
i = (x_62 + 1);
}
}
let x_65 : i32 = a.x;
let x_67 : i32 = a.y;
let x_70 : i32 = a.z;
let x_73 : i32 = a.w;
sum = (((x_65 + x_67) + x_70) + x_73);
let x_75 : i32 = sum;
if ((x_75 == 10)) {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
}
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}