103 lines
2.5 KiB
WebGPU Shading Language
103 lines
2.5 KiB
WebGPU Shading Language
struct strided_arr {
|
|
@size(16)
|
|
el : i32,
|
|
}
|
|
|
|
type Arr = array<strided_arr, 5u>;
|
|
|
|
struct buf0 {
|
|
x_GLF_uniform_int_values : Arr,
|
|
}
|
|
|
|
@group(0) @binding(0) var<uniform> x_6 : buf0;
|
|
|
|
var<private> x_GLF_color : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
var i : i32;
|
|
var A : array<i32, 4u>;
|
|
var x_77 : bool;
|
|
var x_87 : bool;
|
|
var x_97 : bool;
|
|
var x_78_phi : bool;
|
|
var x_88_phi : bool;
|
|
var x_98_phi : bool;
|
|
let x_33 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
i = x_33;
|
|
loop {
|
|
let x_38 : i32 = i;
|
|
let x_40 : i32 = x_6.x_GLF_uniform_int_values[4].el;
|
|
if ((x_38 < x_40)) {
|
|
} else {
|
|
break;
|
|
}
|
|
let x_43 : i32 = i;
|
|
let x_45 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
A[x_43] = x_45;
|
|
let x_47 : i32 = i;
|
|
let x_50 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
let x_54 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
if ((max((2 * x_47), (2 * x_50)) == x_54)) {
|
|
let x_58 : i32 = i;
|
|
A[x_58] = 1;
|
|
}
|
|
|
|
continuing {
|
|
let x_60 : i32 = i;
|
|
i = (x_60 + 1);
|
|
}
|
|
}
|
|
let x_63 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_65 : i32 = A[x_63];
|
|
let x_67 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
let x_68 : bool = (x_65 == x_67);
|
|
x_78_phi = x_68;
|
|
if (x_68) {
|
|
let x_72 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
let x_74 : i32 = A[x_72];
|
|
let x_76 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
x_77 = (x_74 == x_76);
|
|
x_78_phi = x_77;
|
|
}
|
|
let x_78 : bool = x_78_phi;
|
|
x_88_phi = x_78;
|
|
if (x_78) {
|
|
let x_82 : i32 = x_6.x_GLF_uniform_int_values[1].el;
|
|
let x_84 : i32 = A[x_82];
|
|
let x_86 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
x_87 = (x_84 == x_86);
|
|
x_88_phi = x_87;
|
|
}
|
|
let x_88 : bool = x_88_phi;
|
|
x_98_phi = x_88;
|
|
if (x_88) {
|
|
let x_92 : i32 = x_6.x_GLF_uniform_int_values[2].el;
|
|
let x_94 : i32 = A[x_92];
|
|
let x_96 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
x_97 = (x_94 == x_96);
|
|
x_98_phi = x_97;
|
|
}
|
|
let x_98 : bool = x_98_phi;
|
|
if (x_98) {
|
|
let x_103 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
let x_106 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_109 : i32 = x_6.x_GLF_uniform_int_values[0].el;
|
|
let x_112 : i32 = x_6.x_GLF_uniform_int_values[3].el;
|
|
x_GLF_color = vec4<f32>(f32(x_103), f32(x_106), f32(x_109), f32(x_112));
|
|
} else {
|
|
x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
@location(0)
|
|
x_GLF_color_1 : vec4<f32>,
|
|
}
|
|
|
|
@fragment
|
|
fn main() -> main_out {
|
|
main_1();
|
|
return main_out(x_GLF_color);
|
|
}
|