dawn-cmake/test/tint/bug/tint/825.wgsl.expected.glsl

14 lines
238 B
GLSL

#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
void f() {
int i = 0;
int j = 0;
mat2 m = mat2(vec2(1.0f, 2.0f), vec2(3.0f, 4.0f));
float f_1 = m[i][j];
}