23 lines
487 B
WebGPU Shading Language
23 lines
487 B
WebGPU Shading Language
var<private> result : vec4<f32>;
|
|
|
|
var<private> gl_FragCoord : vec4<f32>;
|
|
|
|
fn main_1() {
|
|
let x_19 : f32 = gl_FragCoord.x;
|
|
let x_23 : f32 = gl_FragCoord.y;
|
|
result = vec4<f32>((floor(x_19) / 255.0), (floor(x_23) / 255.0), 0.0, 0.0);
|
|
return;
|
|
}
|
|
|
|
struct main_out {
|
|
[[location(0)]]
|
|
result_1 : vec4<f32>;
|
|
};
|
|
|
|
[[stage(fragment)]]
|
|
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
|
|
gl_FragCoord = gl_FragCoord_param;
|
|
main_1();
|
|
return main_out(result);
|
|
}
|