dawn-cmake/build_overrides
Ryan Harrison b44ca92f1c Roll 4 dependencies
Roll third_party/shaderc/ b6c82a149..011139094 (5 commits)

b6c82a149e..011139094e

$ git log b6c82a149..011139094 --date=short --no-merges --format='%ad %ae %s'
2020-09-03 rharrison Adding back non-spvc BUILD.gn that I accidentally nuked (#1136)
2020-09-03 rharrison Remove spvc (#1135)
2020-09-02 rharrison Start SPIRV-Tools v2020.4
2020-09-02 rharrison Finalize SPIRV-Tools v2020.3
2020-09-01 rharrison Roll 3 dependencies and update expectations (#1133)

Created with:
  roll-dep third_party/shaderc

Roll third_party/spirv-cross/ 685f86471..bad9dab8d (4 commits)

685f86471e..bad9dab8df

$ git log 685f86471..bad9dab8d --date=short --no-merges --format='%ad %ae %s'
2020-08-27 cdavis MSL: Support layered input attachments.
2020-09-02 post MSL: Fix OpCompositeInsert and OpVectorInsertDynamic.
2020-08-23 cdavis MSL: Don't set the layer for multiview if the device doesn't support it.
2020-08-07 cdavis MSL: Fix multiview view index calculation with a non-zero base instance.

Created with:
  roll-dep third_party/spirv-cross

Roll third_party/SPIRV-Tools/ 8a0ebd40f..fd05605be (8 commits)

8a0ebd40f8..fd05605bef

$ git log 8a0ebd40f..fd05605be --date=short --no-merges --format='%ad %ae %s'
2020-09-03 stefanomil spirv-fuzz: Transformation to convert OpSelect to conditional branch (#3681)
2020-09-02 46493288+sfricke-samsung spirv-val: Add Vulkan VUID labels to BuiltIn (#3756)
2020-09-02 vasniktel spirv-fuzz: Add support for BuiltIn decoration (#3736)
2020-09-02 stefanomil spirv-fuzz: Fix GetIdEquivalenceClasses (#3767)
2020-09-02 stefanomil spirv-fuzz: Replace id in OpPhi coming from a dead predecessor (#3744)
2020-09-01 stefanomil spirv-fuzz: Transformation to replace the use of an irrelevant id (#3697)
2020-09-01 vasniktel spirv-fuzz: TransformationMutatePointer (#3737)
2020-09-01 stefanomil spirv-fuzz: Compute interprocedural loop nesting depth of blocks (#3753)

Created with:
  roll-dep third_party/SPIRV-Tools

Roll third_party/tint/ 464928ed9..e7ec7f168 (17 commits)

https://dawn.googlesource.com/tint/+log/464928ed913b..e7ec7f16895a

$ git log 464928ed9..e7ec7f168 --date=short --no-merges --format='%ad %ae %s'
2020-09-03 dsinclair [wgsl-writer] Add GenerateEntryPoint
2020-09-03 dsinclair Stub out the method to generate individual entry points.
2020-09-03 dsinclair Add reset method to the generators.
2020-09-03 dsinclair Move generators to unique pointers.
2020-09-02 sarahmashay [validation] Add disabled tests for validating switch statements
2020-09-02 tommek [wgsl-reader] Parsing sampled texture type
2020-09-02 dsinclair [hlsl-writer] Simplify generated logical and/or expressions.
2020-09-02 dsinclair [hlsl-writer] Simplify logical and/or code.
2020-09-02 dsinclair [hlsl-writer] More logical and/or tests.
2020-09-02 dsinclair [hlsl-writer] Emit LogicalAnd and LogicalOr operations
2020-09-02 dsinclair [hlsl-writer] Support pre stream in if/else statements.
2020-09-02 dsinclair [hlsl-writer] Emit pre strings
2020-09-02 dsinclair [hlsl-writer] Update all expressions to take a pre stream.
2020-09-02 tommek [wgsl-reader] Parsing texture sampler types
2020-09-02 dsinclair Fixup doxygen comment
2020-09-02 tommek [wgsl-reader] Parsing depth texture type
2020-09-02 tommek [wgsl-reader] Parsing sampler type

Created with:
  roll-dep third_party/tint

Change-Id: I34e0e77b0f3d1b8050d465fa20e6846ef573c092
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28140
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-03 15:36:37 +00:00
..
build.gni GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
dawn.gni Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
glslang.gni Roll shaderc and glslang and use their BUILD.gn 2018-10-04 17:17:57 +00:00
shaderc.gni Roll 4 dependencies 2020-09-03 15:36:37 +00:00
spirv_tools.gni Add GN build for tests and their third party deps. 2018-08-09 20:54:43 +02:00
swiftshader.gni Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
tint.gni Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
vulkan_headers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00
vulkan_loader.gni Add the Vulkan loader as an optional dependency and use it on Mac 2020-04-17 08:22:25 +00:00
vulkan_validation_layers.gni Rolling 2 dependencies 2020-04-16 17:24:16 +00:00