Yunchao He 1c2a039e04 Optimize subresource tracking - use texture view
Bug: dawn:441

Change-Id: I5cdfc1d84b27eb0b127d34ee829ceedf15f1150c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22321
Commit-Queue: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-06-15 18:26:12 +00:00

39 lines
1.2 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_OPENGL_SWAPCHAINGL_H_
#define DAWNNATIVE_OPENGL_SWAPCHAINGL_H_
#include "dawn_native/SwapChain.h"
#include "dawn_native/opengl/opengl_platform.h"
namespace dawn_native { namespace opengl {
class Device;
class SwapChain final : public OldSwapChainBase {
public:
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
protected:
~SwapChain() override;
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
MaybeError OnBeforePresent(TextureViewBase* view) override;
};
}} // namespace dawn_native::opengl
#endif // DAWNNATIVE_OPENGL_SWAPCHAINGL_H_