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This CL enables the GLES backend on all the remaining tests for which the desktop OpenGL backend is enabled. Bug: dawn:580 Change-Id: Iab0d13299d58d17749a3405d25d27da7ba4077fa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39320 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
300 lines
12 KiB
C++
300 lines
12 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Constants.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/WGPUHelpers.h"
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class NonzeroTextureCreationTests : public DawnTest {
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protected:
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void SetUp() override {
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DawnTest::SetUp();
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}
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constexpr static uint32_t kSize = 128;
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};
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// Test that texture clears 0xFF because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, TextureCreationClears) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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RGBA8 filled(255, 255, 255, 255);
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EXPECT_PIXEL_RGBA8_EQ(filled, texture, 0, 0);
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}
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// Test that a depth texture clears 0xFF because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, Depth32TextureCreationDepthClears) {
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// Copies from depth textures not supported on the OpenGL backend right now.
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DAWN_SKIP_TEST_IF(IsOpenGL());
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.sampleCount = 1;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
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descriptor.format = wgpu::TextureFormat::Depth32Float;
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// We can only really test Depth32Float here because Depth24Plus(Stencil8)? may be in an unknown
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// format.
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// TODO(crbug.com/dawn/145): Test other formats via sampling.
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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std::vector<float> expected(kSize * kSize, 1.f);
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EXPECT_TEXTURE_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 0);
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}
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// Test that non-zero mip level clears 0xFF because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, MipMapClears) {
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constexpr uint32_t mipLevels = 4;
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = mipLevels;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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std::vector<RGBA8> expected;
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RGBA8 filled(255, 255, 255, 255);
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for (uint32_t i = 0; i < kSize * kSize; ++i) {
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expected.push_back(filled);
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}
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uint32_t mipSize = kSize >> 2;
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EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, mipSize, mipSize, 2, 0);
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}
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// Test that non-zero array layers clears 0xFF because toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, ArrayLayerClears) {
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constexpr uint32_t arrayLayers = 4;
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = arrayLayers;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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std::vector<RGBA8> expected;
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RGBA8 filled(255, 255, 255, 255);
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for (uint32_t i = 0; i < kSize * kSize; ++i) {
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expected.push_back(filled);
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}
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EXPECT_TEXTURE_RGBA8_EQ(expected.data(), texture, 0, 0, kSize, kSize, 0, 2);
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}
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// Test that nonrenderable texture formats clear 0x01 because toggle is enabled
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TEST_P(NonzeroTextureCreationTests, NonrenderableTextureFormat) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 1;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
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uint32_t bufferSize = 4 * kSize * kSize;
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std::vector<uint8_t> data(bufferSize, 100);
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wgpu::Buffer bufferDst = utils::CreateBufferFromData(
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device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
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wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, kSize * 4);
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wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 0});
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wgpu::Extent3D copySize = {kSize, kSize, 1};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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uint32_t expectedBytes = IsVulkan() ? 0x7F7F7F7F : 0x01010101;
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std::vector<uint32_t> expected(bufferSize, expectedBytes);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, 8);
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}
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// Test that textures with more than 1 array layers and nonrenderable texture formats clear to 0x01
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// because toggle is enabled
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TEST_P(NonzeroTextureCreationTests, NonRenderableTextureClearWithMultiArrayLayers) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = kSize;
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descriptor.size.height = kSize;
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descriptor.size.depth = 2;
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descriptor.sampleCount = 1;
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descriptor.format = wgpu::TextureFormat::RGBA8Snorm;
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descriptor.mipLevelCount = 1;
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descriptor.usage = wgpu::TextureUsage::CopySrc;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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// Set buffer with dirty data so we know it is cleared by the lazy cleared texture copy
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uint32_t bufferSize = 4 * kSize * kSize;
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std::vector<uint8_t> data(bufferSize, 100);
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wgpu::Buffer bufferDst = utils::CreateBufferFromData(
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device, data.data(), static_cast<uint32_t>(data.size()), wgpu::BufferUsage::CopySrc);
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wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(bufferDst, 0, kSize * 4);
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wgpu::TextureCopyView textureCopyView = utils::CreateTextureCopyView(texture, 0, {0, 0, 1});
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wgpu::Extent3D copySize = {kSize, kSize, 1};
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wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
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encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Size);
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wgpu::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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uint32_t expectedBytes = IsVulkan() ? 0x7F7F7F7F : 0x01010101;
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std::vector<uint32_t> expected(bufferSize, expectedBytes);
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EXPECT_BUFFER_U32_RANGE_EQ(expected.data(), bufferDst, 0, 8);
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}
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// Test that all subresources of a renderable texture are filled because the toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, AllSubresourcesFilled) {
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wgpu::TextureDescriptor baseDescriptor;
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baseDescriptor.dimension = wgpu::TextureDimension::e2D;
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baseDescriptor.size.width = kSize;
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baseDescriptor.size.height = kSize;
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baseDescriptor.size.depth = 1;
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baseDescriptor.sampleCount = 1;
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baseDescriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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baseDescriptor.mipLevelCount = 1;
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baseDescriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
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RGBA8 filled(255, 255, 255, 255);
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{
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wgpu::TextureDescriptor descriptor = baseDescriptor;
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// Some textures may be cleared with render pass load/store ops.
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// Test above the max attachment count.
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descriptor.size.depth = kMaxColorAttachments + 1;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
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EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
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}
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}
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{
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wgpu::TextureDescriptor descriptor = baseDescriptor;
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descriptor.mipLevelCount = 3;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
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EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, i, 0);
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}
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}
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{
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wgpu::TextureDescriptor descriptor = baseDescriptor;
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// Some textures may be cleared with render pass load/store ops.
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// Test above the max attachment count.
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descriptor.size.depth = kMaxColorAttachments + 1;
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descriptor.mipLevelCount = 3;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
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for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
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EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
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}
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}
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}
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}
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// Test that all subresources of a nonrenderable texture are filled because the toggle is enabled.
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TEST_P(NonzeroTextureCreationTests, NonRenderableAllSubresourcesFilled) {
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wgpu::TextureDescriptor baseDescriptor;
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baseDescriptor.dimension = wgpu::TextureDimension::e2D;
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baseDescriptor.size.width = kSize;
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baseDescriptor.size.height = kSize;
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baseDescriptor.size.depth = 1;
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baseDescriptor.sampleCount = 1;
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baseDescriptor.format = wgpu::TextureFormat::RGBA8Snorm;
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baseDescriptor.mipLevelCount = 1;
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baseDescriptor.usage = wgpu::TextureUsage::CopySrc;
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RGBA8 filled = IsVulkan() ? RGBA8(127, 127, 127, 127) : RGBA8(1, 1, 1, 1);
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{
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wgpu::TextureDescriptor descriptor = baseDescriptor;
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// Some textures may be cleared with render pass load/store ops.
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// Test above the max attachment count.
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descriptor.size.depth = kMaxColorAttachments + 1;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
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EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, 0, i);
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}
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}
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{
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wgpu::TextureDescriptor descriptor = baseDescriptor;
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descriptor.mipLevelCount = 3;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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for (uint32_t i = 0; i < descriptor.mipLevelCount; ++i) {
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EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, i, 0);
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}
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}
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{
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wgpu::TextureDescriptor descriptor = baseDescriptor;
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// Some textures may be cleared with render pass load/store ops.
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// Test above the max attachment count.
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descriptor.size.depth = kMaxColorAttachments + 1;
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descriptor.mipLevelCount = 3;
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wgpu::Texture texture = device.CreateTexture(&descriptor);
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for (uint32_t i = 0; i < descriptor.size.depth; ++i) {
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for (uint32_t j = 0; j < descriptor.mipLevelCount; ++j) {
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EXPECT_TEXTURE_RGBA8_EQ(&filled, texture, 0, 0, 1, 1, j, i);
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}
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}
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}
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}
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DAWN_INSTANTIATE_TEST(NonzeroTextureCreationTests,
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D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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MetalBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}),
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VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"},
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{"lazy_clear_resource_on_first_use"}));
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