239 lines
6.1 KiB
HLSL
239 lines
6.1 KiB
HLSL
SKIP: FAILED
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struct QuicksortObject {
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int numbers[10];
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};
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static QuicksortObject obj = (QuicksortObject)0;
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static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_33 : register(b0, space0) {
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uint4 x_33[1];
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};
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cbuffer cbuffer_x_36 : register(b1, space0) {
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uint4 x_36[1];
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};
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static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void swap_i1_i1_(inout int i, inout int j) {
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int temp = 0;
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const int x_250 = i;
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const int x_252 = obj.numbers[x_250];
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temp = x_252;
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const int x_253 = i;
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const int x_254 = j;
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const int x_256 = obj.numbers[x_254];
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obj.numbers[x_253] = x_256;
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const int x_258 = j;
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obj.numbers[x_258] = temp;
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return;
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}
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int performPartition_i1_i1_(inout int l, inout int h) {
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int pivot = 0;
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int i_1 = 0;
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int j_1 = 0;
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int param = 0;
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int param_1 = 0;
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int param_2 = 0;
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int param_3 = 0;
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const int x_262 = h;
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const int x_264 = obj.numbers[x_262];
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pivot = x_264;
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const int x_265 = l;
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i_1 = (x_265 - 1);
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const int x_267 = l;
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j_1 = x_267;
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[loop] while (true) {
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const int x_272 = j_1;
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const int x_273 = h;
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if ((x_272 <= (x_273 - 1))) {
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} else {
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break;
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}
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const int x_279 = obj.numbers[j_1];
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if ((x_279 <= pivot)) {
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i_1 = (i_1 + 1);
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param = i_1;
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param_1 = j_1;
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swap_i1_i1_(param, param_1);
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}
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{
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j_1 = (j_1 + 1);
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}
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}
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param_2 = (i_1 + 1);
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const int x_293 = h;
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param_3 = x_293;
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swap_i1_i1_(param_2, param_3);
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return (i_1 + 1);
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}
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void quicksort_() {
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int l_1 = 0;
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int h_1 = 0;
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int top = 0;
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int stack[10] = (int[10])0;
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int p = 0;
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int param_4 = 0;
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int param_5 = 0;
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l_1 = 0;
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h_1 = 9;
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top = -1;
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const int x_299 = (top + 1);
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top = x_299;
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stack[x_299] = l_1;
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const int x_303 = (top + 1);
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top = x_303;
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stack[x_303] = h_1;
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[loop] while (true) {
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if ((top >= 0)) {
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} else {
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break;
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}
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const int x_313 = top;
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top = (x_313 - 1);
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const int x_316 = stack[x_313];
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h_1 = x_316;
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const int x_317 = top;
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top = (x_317 - 1);
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const int x_320 = stack[x_317];
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l_1 = x_320;
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param_4 = l_1;
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param_5 = h_1;
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const int x_323 = performPartition_i1_i1_(param_4, param_5);
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p = x_323;
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if (((p - 1) > l_1)) {
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const int x_331 = (top + 1);
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top = x_331;
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stack[x_331] = l_1;
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const int x_335 = (top + 1);
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top = x_335;
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stack[x_335] = (p - 1);
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}
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if (((p + 1) < h_1)) {
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const int x_346 = (top + 1);
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top = x_346;
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stack[x_346] = (p + 1);
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const int x_351 = (top + 1);
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top = x_351;
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stack[x_351] = h_1;
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}
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}
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return;
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}
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void main_1() {
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int i_2 = 0;
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float2 uv = float2(0.0f, 0.0f);
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float3 color = float3(0.0f, 0.0f, 0.0f);
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x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f));
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i_2 = 0;
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{
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[loop] for(; (i_2 < 10); i_2 = (i_2 + 1)) {
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obj.numbers[i_2] = (10 - i_2);
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const float x_109 = asfloat(x_33[0].x);
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const float x_111 = asfloat(x_33[0].y);
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if ((x_109 > x_111)) {
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break;
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}
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const int x_115 = i_2;
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const int x_118 = obj.numbers[i_2];
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const int x_121 = obj.numbers[i_2];
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obj.numbers[x_115] = (x_118 * x_121);
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}
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}
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quicksort_();
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const float4 x_127 = x_GLF_FragCoord;
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const float2 x_130 = asfloat(x_36[0].xy);
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uv = (float2(x_127.x, x_127.y) / x_130);
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color = float3(1.0f, 2.0f, 3.0f);
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const int x_133 = obj.numbers[0];
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const float x_136 = color.x;
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color.x = (x_136 + float(x_133));
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const float x_140 = uv.x;
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if ((x_140 > 0.25f)) {
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const int x_145 = obj.numbers[1];
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const float x_148 = color.x;
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color.x = (x_148 + float(x_145));
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}
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const float x_152 = uv.x;
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if ((x_152 > 0.5f)) {
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const int x_157 = obj.numbers[2];
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const float x_160 = color.y;
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color.y = (x_160 + float(x_157));
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}
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const float x_164 = uv.x;
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if ((x_164 > 0.75f)) {
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const int x_169 = obj.numbers[3];
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const float x_172 = color.z;
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color.z = (x_172 + float(x_169));
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}
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const int x_176 = obj.numbers[4];
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const float x_179 = color.y;
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color.y = (x_179 + float(x_176));
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const float x_183 = uv.y;
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if ((x_183 > 0.25f)) {
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const int x_188 = obj.numbers[5];
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const float x_191 = color.x;
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color.x = (x_191 + float(x_188));
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}
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const float x_195 = uv.y;
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if ((x_195 > 0.5f)) {
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const int x_200 = obj.numbers[6];
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const float x_203 = color.y;
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color.y = (x_203 + float(x_200));
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}
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const float x_207 = uv.y;
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if ((x_207 > 0.75f)) {
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const int x_212 = obj.numbers[7];
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const float x_215 = color.z;
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color.z = (x_215 + float(x_212));
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}
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const int x_219 = obj.numbers[8];
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const float x_222 = color.z;
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color.z = (x_222 + float(x_219));
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const float x_226 = uv.x;
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const float x_228 = uv.y;
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if ((abs((x_226 - x_228)) < 0.25f)) {
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const int x_235 = obj.numbers[9];
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const float x_238 = color.x;
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color.x = (x_238 + float(x_235));
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}
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const float3 x_242 = normalize(color);
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frag_color = float4(x_242.x, x_242.y, x_242.z, 1.0f);
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gl_Position = x_GLF_pos;
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return;
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}
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struct main_out {
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float4 frag_color_1;
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float4 gl_Position;
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};
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struct tint_symbol_1 {
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float4 x_GLF_pos_param : TEXCOORD0;
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};
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struct tint_symbol_2 {
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float4 frag_color_1 : TEXCOORD0;
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float4 gl_Position : SV_Position;
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};
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main_out main_inner(float4 x_GLF_pos_param) {
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x_GLF_pos = x_GLF_pos_param;
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main_1();
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const main_out tint_symbol_5 = {frag_color, gl_Position};
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return tint_symbol_5;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.x_GLF_pos_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.frag_color_1 = inner_result.frag_color_1;
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wrapper_result.gl_Position = inner_result.gl_Position;
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return wrapper_result;
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}
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C:\src\tint\test\Shader@0x000001A3B2C08520(133,7-22): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll
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C:\src\tint\test\Shader@0x000001A3B2C08520(132,12-45): error X3531: can't unroll loops marked with loop attribute
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