30 lines
488 B
GLSL
30 lines
488 B
GLSL
#version 310 es
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struct S {
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int x;
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uint a[10];
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uint y;
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};
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shared S wg;
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void compute_main(uint local_invocation_index) {
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{
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wg.x = 0;
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wg.y = 0u;
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}
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{
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for(uint idx = local_invocation_index; (idx < 10u); idx = (idx + 1u)) {
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uint i = idx;
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atomicExchange(wg.a[i], 0u);
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}
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}
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barrier();
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atomicExchange(wg.a[4], 1u);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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