18 lines
431 B
HLSL
18 lines
431 B
HLSL
struct tint_symbol_1 {
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uint VertexIndex : SV_VertexID;
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};
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struct tint_symbol_2 {
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float4 value : SV_Position;
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};
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float4 main_inner(uint VertexIndex) {
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return float4(0.0f, 0.0f, 0.0f, 1.0f);
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 inner_result = main_inner(tint_symbol.VertexIndex);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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