dawn-cmake/src/dawn_native/CommandValidation.h
Austin Eng 0d9fce100d Add texture aspect to texture copy view and validation tests
Bug: dawn:439
Change-Id: I0ca283f58fe2b63ac3a8c468f8ea1bb2d300856f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/24683
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-30 15:29:57 +00:00

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3.3 KiB
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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_COMMANDVALIDATION_H_
#define DAWNNATIVE_COMMANDVALIDATION_H_
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/Error.h"
#include "dawn_native/Texture.h"
#include <vector>
namespace dawn_native {
class AttachmentState;
class QuerySetBase;
struct BeginRenderPassCmd;
struct PassResourceUsage;
struct TexelBlockInfo;
MaybeError ValidateCanPopDebugGroup(uint64_t debugGroupStackSize);
MaybeError ValidateFinalDebugGroupStackSize(uint64_t debugGroupStackSize);
MaybeError ValidateRenderBundle(CommandIterator* commands,
const AttachmentState* attachmentState);
MaybeError ValidateRenderPass(CommandIterator* commands, const BeginRenderPassCmd* renderPass);
MaybeError ValidateComputePass(CommandIterator* commands);
MaybeError ValidatePassResourceUsage(const PassResourceUsage& usage);
MaybeError ValidateTimestampQuery(QuerySetBase* querySet, uint32_t queryIndex);
uint32_t ComputeRequiredBytesInCopy(const TexelBlockInfo& blockInfo,
const Extent3D& copySize,
uint32_t bytesPerRow,
uint32_t rowsPerImage);
MaybeError ValidateLinearTextureData(const TextureDataLayout& layout,
uint64_t byteSize,
const TexelBlockInfo& blockInfo,
const Extent3D& copyExtent);
MaybeError ValidateTextureCopyRange(const TextureCopyView& textureCopyView,
const Extent3D& copySize);
MaybeError ValidateBufferToTextureCopyRestrictions(const TextureCopyView& dst);
MaybeError ValidateBufferCopyView(DeviceBase const* device,
const BufferCopyView& bufferCopyView);
MaybeError ValidateTextureCopyView(DeviceBase const* device,
const TextureCopyView& textureCopyView);
MaybeError ValidateRowsPerImage(const Format& format,
uint32_t rowsPerImage,
uint32_t copyHeight);
MaybeError ValidateBytesPerRow(const Format& format,
const Extent3D& copySize,
uint32_t bytesPerRow);
MaybeError ValidateCopySizeFitsInBuffer(const Ref<BufferBase>& buffer,
uint64_t offset,
uint64_t size);
bool IsRangeOverlapped(uint32_t startA, uint32_t startB, uint32_t length);
} // namespace dawn_native
#endif // DAWNNATIVE_COMMANDVALIDATION_H_