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This CL updates the clang format files to have a single shared format between Dawn and Tint. The major changes are tabs are 4 spaces, lines are 100 columns and namespaces are not indented. Bug: dawn:1339 Change-Id: I4208742c95643998d9fd14e77a9cc558071ded39 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/87603 Commit-Queue: Dan Sinclair <dsinclair@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_
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#define SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_
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#include "absl/strings/str_format.h"
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#include "dawn/native/dawn_platform.h"
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#include "dawn/native/webgpu_absl_format_autogen.h"
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namespace dawn::native {
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//
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// Structs
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//
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struct Color;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
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struct Extent3D;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const Extent3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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struct Origin3D;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const Origin3D* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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struct BindingInfo;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const BindingInfo& value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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//
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// Objects
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//
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class DeviceBase;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const DeviceBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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class ApiObjectBase;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const ApiObjectBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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// Special case for TextureViews, since frequently the texture will be the
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// thing that's labeled.
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class TextureViewBase;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const TextureViewBase* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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class AttachmentState;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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const AttachmentState* value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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//
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// Enums
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//
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enum class Aspect : uint8_t;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
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enum class BindingInfoType;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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BindingInfoType value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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enum class SampleTypeBit : uint8_t;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString>
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AbslFormatConvert(SampleTypeBit value, const absl::FormatConversionSpec& spec, absl::FormatSink* s);
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enum class SingleShaderStage;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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SingleShaderStage value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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enum class VertexFormatBaseType;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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VertexFormatBaseType value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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enum class InterStageComponentType;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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InterStageComponentType value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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enum class InterpolationType;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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InterpolationType value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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enum class InterpolationSampling;
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absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert(
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InterpolationSampling value,
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const absl::FormatConversionSpec& spec,
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absl::FormatSink* s);
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} // namespace dawn::native
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#endif // SRC_DAWN_NATIVE_WEBGPU_ABSL_FORMAT_H_
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