45 lines
812 B
GLSL
45 lines
812 B
GLSL
#version 310 es
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precision mediump float;
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layout (binding = 0) uniform UBO_1 {
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int dynamic_idx;
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} ubo;
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struct S {
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int data[64];
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};
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layout (binding = 1) buffer Result_1 {
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int tint_symbol;
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} result;
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shared S s;
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struct tint_symbol_2 {
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uint local_invocation_index;
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};
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void f_inner(uint local_invocation_index) {
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{
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for(uint idx = local_invocation_index; (idx < 64u); idx = (idx + 1u)) {
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uint i = idx;
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s.data[i] = 0;
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}
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}
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memoryBarrierShared();
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result.tint_symbol = s.data[ubo.dynamic_idx];
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void f(tint_symbol_2 tint_symbol_1) {
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f_inner(tint_symbol_1.local_invocation_index);
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return;
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}
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void main() {
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tint_symbol_2 inputs;
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inputs.local_invocation_index = uint(gl_LocalInvocationIndex);
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f(inputs);
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}
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