dawn-cmake/test/intrinsics/gen/cos/16dc15.wgsl.expected.wgsl

20 lines
312 B
WebGPU Shading Language

fn cos_16dc15() {
var res : vec3<f32> = cos(vec3<f32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
cos_16dc15();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
cos_16dc15();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
cos_16dc15();
}