34 lines
968 B
Plaintext
34 lines
968 B
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
void textureDimensions_bb3dde(texture3d<int, access::write> tint_symbol_1) {
|
|
int3 res = int3(tint_symbol_1.get_width(), tint_symbol_1.get_height(), tint_symbol_1.get_depth());
|
|
}
|
|
|
|
float4 vertex_main_inner(texture3d<int, access::write> tint_symbol_2) {
|
|
textureDimensions_bb3dde(tint_symbol_2);
|
|
return float4();
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texture3d<int, access::write> tint_symbol_3 [[texture(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_3);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(texture3d<int, access::write> tint_symbol_4 [[texture(0)]]) {
|
|
textureDimensions_bb3dde(tint_symbol_4);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texture3d<int, access::write> tint_symbol_5 [[texture(0)]]) {
|
|
textureDimensions_bb3dde(tint_symbol_5);
|
|
return;
|
|
}
|
|
|