dawn-cmake/test/intrinsics/textureLoad/depth_ms.spvasm.expected.wgsl

53 lines
978 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d;
var<private> tint_symbol_1 : vec4<f32> = vec4<f32>(0.0, 0.0, 0.0, 0.0);
fn textureLoad_6273b1() {
var res : f32 = 0.0;
let x_17 : vec4<f32> = vec4<f32>(textureLoad(arg_0, vec2<i32>(0, 0), 1), 0.0, 0.0, 0.0);
res = x_17.x;
return;
}
fn tint_symbol_2(tint_symbol : vec4<f32>) {
tint_symbol_1 = tint_symbol;
return;
}
fn vertex_main_1() {
textureLoad_6273b1();
tint_symbol_2(vec4<f32>(0.0, 0.0, 0.0, 0.0));
return;
}
struct vertex_main_out {
[[builtin(position)]]
tint_symbol_1_1 : vec4<f32>;
};
[[stage(vertex)]]
fn vertex_main() -> vertex_main_out {
vertex_main_1();
return vertex_main_out(tint_symbol_1);
}
fn fragment_main_1() {
textureLoad_6273b1();
return;
}
[[stage(fragment)]]
fn fragment_main() {
fragment_main_1();
}
fn compute_main_1() {
textureLoad_6273b1();
return;
}
[[stage(compute), workgroup_size(1, 1, 1)]]
fn compute_main() {
compute_main_1();
}