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The BuiltinPolyfill transform expects the DirectVariableAccess transform to run after it, but this regressed as part of https://dawn-review.googlesource.com/c/dawn/+/122203 Add unit test along with e2e 1926.wgsl test. Bug: tint:1926 Change-Id: I5107453ce152b12e6f2f36930846e1fffa775708 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/131020 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
34 lines
683 B
GLSL
34 lines
683 B
GLSL
#version 310 es
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#extension GL_AMD_gpu_shader_half_float : require
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shared float16_t arg_0;
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float16_t tint_workgroupUniformLoad_arg_0() {
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barrier();
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float16_t result = arg_0;
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barrier();
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return result;
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}
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layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
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float16_t inner;
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} prevent_dce;
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void workgroupUniformLoad_e07d08() {
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float16_t res = tint_workgroupUniformLoad_arg_0();
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prevent_dce.inner = res;
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}
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void compute_main(uint local_invocation_index) {
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{
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arg_0 = 0.0hf;
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}
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barrier();
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workgroupUniformLoad_e07d08();
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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