dawn-cmake/test/tint/builtins/gen/var/pack4x8snorm/4d22e7.wgsl.expected.fxc.hlsl
Ben Clayton 77a90cb796 test/tint/builtins/gen: Use returned value
It appears that FXC and DXC do some validation post dead-code-elimination.
These tests have been updated so that the return value is assigned to a storage buffer, ensuring that all validation is performed.

Many DXC tests are affected by https://github.com/microsoft/DirectXShaderCompiler/issues/5082, which have been SKIP'ed.

Fixed: tint:1859
Change-Id: I0001a9a9821846cd0855c3d8ce2bec79ab8e64ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122662
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: Ben Clayton <bclayton@google.com>
2023-03-06 18:25:08 +00:00

40 lines
832 B
HLSL

uint tint_pack4x8snorm(float4 param_0) {
int4 i = int4(round(clamp(param_0, -1.0, 1.0) * 127.0)) & 0xff;
return asuint(i.x | i.y << 8 | i.z << 16 | i.w << 24);
}
RWByteAddressBuffer prevent_dce : register(u0, space2);
void pack4x8snorm_4d22e7() {
float4 arg_0 = (1.0f).xxxx;
uint res = tint_pack4x8snorm(arg_0);
prevent_dce.Store(0u, asuint(res));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
pack4x8snorm_4d22e7();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
pack4x8snorm_4d22e7();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
pack4x8snorm_4d22e7();
return;
}