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Fix collision of two CLs landing with different expectations. Change-Id: I44eb904b552f635e37dd51dcc94329fbc34af031 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94685 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
22 lines
491 B
GLSL
22 lines
491 B
GLSL
#version 310 es
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shared uint wg[3][2][1];
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void compute_main(uint local_invocation_index) {
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{
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for(uint idx = local_invocation_index; (idx < 6u); idx = (idx + 1u)) {
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uint i = (idx / 2u);
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uint i_1 = (idx % 2u);
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uint i_2 = (idx % 1u);
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atomicExchange(wg[i][i_1][i_2], 0u);
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}
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}
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barrier();
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atomicExchange(wg[2][1][0], 1u);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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compute_main(gl_LocalInvocationIndex);
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return;
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}
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