60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
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#define SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
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#include "dawn/common/RefCounted.h"
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#include "dawn/native/Error.h"
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#include "dawn/native/d3d/d3d_platform.h"
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namespace dawn::native::d3d11 {
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class CommandAllocatorManager;
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class Buffer;
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class Device;
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class CommandRecordingContext {
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public:
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MaybeError Intialize(Device* device);
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void Release();
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bool IsOpen() const;
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bool NeedsSubmit() const;
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void SetNeedsSubmit();
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MaybeError ExecuteCommandList(Device* device);
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ID3D11Device* GetD3D11Device() const;
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ID3D11DeviceContext* GetD3D11DeviceContext() const;
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ID3D11DeviceContext1* GetD3D11DeviceContext1() const;
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ID3D11DeviceContext4* GetD3D11DeviceContext4() const;
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ID3DUserDefinedAnnotation* GetD3DUserDefinedAnnotation() const;
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Buffer* GetUniformBuffer() const;
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Device* GetDevice() const;
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private:
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bool mIsOpen = false;
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bool mNeedsSubmit = false;
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ComPtr<ID3D11Device> mD3D11Device;
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ComPtr<ID3D11DeviceContext4> mD3D11DeviceContext4;
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ComPtr<ID3DUserDefinedAnnotation> mD3D11UserDefinedAnnotation;
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// The uniform buffer for built in variables.
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Ref<Buffer> mUniformBuffer;
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Ref<Device> mDevice;
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};
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} // namespace dawn::native::d3d11
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#endif // SRC_DAWN_NATIVE_D3D11_COMMANDRECORDINGCONTEXT_D3D11_H_
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