143 lines
6.5 KiB
C++
143 lines
6.5 KiB
C++
// Copyright 2023 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
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#define SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
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#include <memory>
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#include <vector>
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#include "dawn/common/SerialQueue.h"
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#include "dawn/native/d3d/DeviceD3D.h"
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#include "dawn/native/d3d11/CommandRecordingContextD3D11.h"
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#include "dawn/native/d3d11/DeviceInfoD3D11.h"
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#include "dawn/native/d3d11/Forward.h"
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namespace dawn::native::d3d11 {
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class Fence;
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// Definition of backend types
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class Device final : public d3d::Device {
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public:
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static ResultOrError<Ref<Device>> Create(AdapterBase* adapter,
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const DeviceDescriptor* descriptor,
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const TogglesState& deviceToggles);
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~Device() override;
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MaybeError Initialize(const DeviceDescriptor* descriptor);
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ID3D11Device* GetD3D11Device() const;
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ID3D11Device5* GetD3D11Device5() const;
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CommandRecordingContext* GetPendingCommandContext(SubmitMode submitMode = SubmitMode::Normal);
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const DeviceInfo& GetDeviceInfo() const;
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MaybeError NextSerial();
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MaybeError WaitForSerial(ExecutionSerial serial);
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void ReferenceUntilUnused(ComPtr<IUnknown> object);
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MaybeError ExecutePendingCommandContext();
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Ref<TextureBase> CreateD3DExternalTexture(const TextureDescriptor* descriptor,
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ComPtr<IUnknown> d3dTexture,
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std::vector<Ref<d3d::Fence>> waitFences,
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bool isSwapChainTexture,
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bool isInitialized) override;
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ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer(
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CommandEncoder* encoder,
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const CommandBufferDescriptor* descriptor) override;
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MaybeError TickImpl() override;
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void ForceEventualFlushOfCommands() override;
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MaybeError CopyFromStagingToBufferImpl(BufferBase* source,
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uint64_t sourceOffset,
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BufferBase* destination,
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uint64_t destinationOffset,
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uint64_t size) override;
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MaybeError CopyFromStagingToTextureImpl(const BufferBase* source,
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const TextureDataLayout& src,
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const TextureCopy& dst,
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const Extent3D& copySizePixels) override;
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uint32_t GetOptimalBytesPerRowAlignment() const override;
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uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const override;
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float GetTimestampPeriodInNS() const override;
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bool MayRequireDuplicationOfIndirectParameters() const override;
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uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const override;
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void SetLabelImpl() override;
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ResultOrError<Ref<d3d::Fence>> CreateFence(
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const d3d::ExternalImageDXGIFenceDescriptor* descriptor) override;
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ResultOrError<std::unique_ptr<d3d::ExternalImageDXGIImpl>> CreateExternalImageDXGIImplImpl(
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const d3d::ExternalImageDescriptorDXGISharedHandle* descriptor) override;
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uint32_t GetUAVSlotCount() const;
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private:
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using Base = d3d::Device;
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using Base::Base;
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ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl(
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const BindGroupDescriptor* descriptor) override;
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ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl(
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const BindGroupLayoutDescriptor* descriptor,
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PipelineCompatibilityToken pipelineCompatibilityToken) override;
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ResultOrError<Ref<BufferBase>> CreateBufferImpl(const BufferDescriptor* descriptor) override;
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ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl(
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const PipelineLayoutDescriptor* descriptor) override;
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ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl(
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const QuerySetDescriptor* descriptor) override;
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ResultOrError<Ref<SamplerBase>> CreateSamplerImpl(const SamplerDescriptor* descriptor) override;
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ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl(
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const ShaderModuleDescriptor* descriptor,
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ShaderModuleParseResult* parseResult,
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OwnedCompilationMessages* compilationMessages) override;
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ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl(
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Surface* surface,
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SwapChainBase* previousSwapChain,
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const SwapChainDescriptor* descriptor) override;
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ResultOrError<Ref<TextureBase>> CreateTextureImpl(const TextureDescriptor* descriptor) override;
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ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl(
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TextureBase* texture,
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const TextureViewDescriptor* descriptor) override;
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Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl(
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const ComputePipelineDescriptor* descriptor) override;
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Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl(
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const RenderPipelineDescriptor* descriptor) override;
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void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline,
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WGPUCreateComputePipelineAsyncCallback callback,
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void* userdata) override;
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void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline,
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WGPUCreateRenderPipelineAsyncCallback callback,
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void* userdata) override;
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void DestroyImpl() override;
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MaybeError WaitForIdleForDestruction() override;
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bool HasPendingCommands() const override;
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MaybeError CheckDebugLayerAndGenerateErrors();
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void AppendDebugLayerMessages(ErrorData* error) override;
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ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() override;
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ComPtr<ID3D11Fence> mFence;
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HANDLE mFenceEvent = nullptr;
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ComPtr<ID3D11Device> mD3d11Device;
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ComPtr<ID3D11Device5> mD3d11Device5;
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CommandRecordingContext mPendingCommands;
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SerialQueue<ExecutionSerial, ComPtr<IUnknown>> mUsedComObjectRefs;
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};
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} // namespace dawn::native::d3d11
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#endif // SRC_DAWN_NATIVE_D3D11_DEVICED3D11_H_
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