7 lines
282 B
WebGPU Shading Language
7 lines
282 B
WebGPU Shading Language
[[stage(compute), workgroup_size(1)]]
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fn f() {
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let a = mat2x4<f32>(vec4<f32>(1.0, 2.0, 3.0, 4.0), vec4<f32>(5.0, 6.0, 7.0, 8.0));
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let b = mat4x2<f32>(vec2<f32>(-1.0, -2.0), vec2<f32>(-3.0, -4.0), vec2<f32>(-5.0, -6.0), vec2<f32>(-7.0, -8.0));
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let r : mat4x4<f32> = (a * b);
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}
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