12 lines
344 B
WebGPU Shading Language
12 lines
344 B
WebGPU Shading Language
fn main_1() {
|
|
var m : mat3x3<f32> = mat3x3<f32>(vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0), vec3<f32>(0.0, 0.0, 0.0));
|
|
m = mat3x3<f32>(vec3<f32>(1.0, 2.0, 3.0), vec3<f32>(4.0, 5.0, 6.0), vec3<f32>(7.0, 8.0, 9.0));
|
|
m[1] = vec3<f32>(5.0, 5.0, 5.0);
|
|
return;
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1, 1, 1)]]
|
|
fn main() {
|
|
main_1();
|
|
}
|