97 lines
2.4 KiB
WebGPU Shading Language
97 lines
2.4 KiB
WebGPU Shading Language
type Arr = [[stride(16)]] array<i32, 5>;
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struct buf0 {
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x_GLF_uniform_int_values : Arr;
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};
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[[group(0), binding(0)]] var<uniform> x_8 : buf0;
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var<private> x_GLF_color : vec4<f32>;
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fn func_i1_(x : ptr<function, i32>) -> i32 {
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var a : i32;
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var i : i32;
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var indexable : array<i32, 4>;
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let x_72 : i32 = x_8.x_GLF_uniform_int_values[0];
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a = x_72;
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let x_74 : i32 = x_8.x_GLF_uniform_int_values[0];
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i = x_74;
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loop {
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let x_79 : i32 = i;
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let x_81 : i32 = x_8.x_GLF_uniform_int_values[1];
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if ((x_79 < x_81)) {
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} else {
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break;
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}
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let x_85 : i32 = x_8.x_GLF_uniform_int_values[3];
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let x_87 : i32 = x_8.x_GLF_uniform_int_values[3];
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let x_89 : i32 = x_8.x_GLF_uniform_int_values[3];
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let x_91 : i32 = x_8.x_GLF_uniform_int_values[3];
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let x_93 : i32 = a;
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indexable = array<i32, 4>(x_85, x_87, x_89, x_91);
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let x_95 : i32 = indexable[x_93];
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let x_96 : i32 = *(x);
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if ((x_95 > x_96)) {
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if (true) {
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let x_105 : i32 = x_8.x_GLF_uniform_int_values[3];
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return x_105;
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} else {
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let x_107 : i32 = x_8.x_GLF_uniform_int_values[3];
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a = x_107;
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}
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} else {
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if (true) {
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let x_111 : i32 = x_8.x_GLF_uniform_int_values[4];
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return x_111;
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}
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}
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continuing {
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let x_112 : i32 = i;
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i = (x_112 + 1);
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}
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}
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let x_115 : i32 = x_8.x_GLF_uniform_int_values[0];
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return x_115;
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}
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fn main_1() {
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var a_1 : i32;
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var param : i32;
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var param_1 : i32;
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let x_39 : i32 = x_8.x_GLF_uniform_int_values[0];
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param = x_39;
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let x_40 : i32 = func_i1_(&(param));
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a_1 = x_40;
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let x_42 : i32 = x_8.x_GLF_uniform_int_values[3];
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param_1 = x_42;
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let x_43 : i32 = func_i1_(&(param_1));
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let x_44 : i32 = a_1;
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a_1 = (x_44 + x_43);
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let x_46 : i32 = a_1;
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let x_48 : i32 = x_8.x_GLF_uniform_int_values[2];
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if ((x_46 == x_48)) {
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let x_54 : i32 = x_8.x_GLF_uniform_int_values[3];
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let x_57 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_60 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_63 : i32 = x_8.x_GLF_uniform_int_values[3];
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x_GLF_color = vec4<f32>(f32(x_54), f32(x_57), f32(x_60), f32(x_63));
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} else {
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let x_67 : i32 = x_8.x_GLF_uniform_int_values[0];
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let x_68 : f32 = f32(x_67);
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x_GLF_color = vec4<f32>(x_68, x_68, x_68, x_68);
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}
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return;
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}
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struct main_out {
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[[location(0)]]
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x_GLF_color_1 : vec4<f32>;
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};
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[[stage(fragment)]]
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fn main() -> main_out {
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main_1();
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return main_out(x_GLF_color);
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}
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