dawn-cmake/test/intrinsics/gen/textureGatherCompare/60d2d1.wgsl.expected.wgsl

24 lines
541 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_depth_cube_array;
[[group(1), binding(1)]] var arg_1 : sampler_comparison;
fn textureGatherCompare_60d2d1() {
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, vec3<f32>(), 1, 1.0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureGatherCompare_60d2d1();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureGatherCompare_60d2d1();
}
[[stage(compute), workgroup_size(1)]]
fn compute_main() {
textureGatherCompare_60d2d1();
}