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#include <metal_stdlib>
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using namespace metal;
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struct Light {
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/* 0x0000 */ packed_float3 position;
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/* 0x000c */ int8_t tint_pad_0[4];
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/* 0x0010 */ packed_float3 colour;
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/* 0x001c */ int8_t tint_pad_1[4];
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};
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struct Lights {
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/* 0x0000 */ Light light[1];
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};
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