dawn-cmake/test/intrinsics/gen/textureSampleLevel/abfcc0.wgsl.expected.glsl
Stephen White 2fe0f4b42b GLSL: add .expected.glsl files for all tests.
Bug: tint:1301
Change-Id: Id3a591a2fa0dfdb112046d5c57defbae07483e0d
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/69480
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-11-16 15:15:36 +00:00

81 lines
1.3 KiB
GLSL

#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSampleLevel_abfcc0() {
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
}
struct tint_symbol {
vec4 value;
};
vec4 vertex_main_inner() {
textureSampleLevel_abfcc0();
return vec4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
vec4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
void main() {
tint_symbol outputs;
outputs = vertex_main();
gl_Position = outputs.value;
gl_Position.y = -gl_Position.y;
}
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSampleLevel_abfcc0() {
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
}
struct tint_symbol {
vec4 value;
};
void fragment_main() {
textureSampleLevel_abfcc0();
return;
}
void main() {
fragment_main();
}
#version 310 es
precision mediump float;
uniform highp sampler3D arg_0;
void textureSampleLevel_abfcc0() {
vec4 res = textureLod(arg_0, vec3(0.0f, 0.0f, 0.0f), 1.0f);
}
struct tint_symbol {
vec4 value;
};
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void compute_main() {
textureSampleLevel_abfcc0();
return;
}
void main() {
compute_main();
}